Archive for Game report

Strange Aeons – Werewolf – V.S – Investigators

Posted in Finished Projects, Lovecraftian Stuff with tags , , , , on January 21, 2015 by kleinerzorn

just a few pics of a game of strange Aeons where a bunch of investigators fought my Werewolf….and lost ( though they did wound the Werewolf significantly)

Strange Aeons – Game Report – Sort Of

Posted in Finished Projects, Lovecraftian Stuff with tags , , , , , , on December 30, 2014 by kleinerzorn

So i played a small game of Strange Aeons with my Girlfriend today

we decited to start at 20 points because i wanted to play my new Nighgaunt and use some of the new terrain i buildt

so she created a crew of 6 Threshold Guys

1 Character with a Tommy gun

2 Agents…one with a double barreled Shotgun

and 3 Civillians with Knives and 22.s

 

i played a Nightgaunt a Cult Leader/ Wizard and two zombies

We rolled “Fight” on the Missions/Scenario table and the Terrain was set up as following

Unbenannt-1

i started at the vr side and moved my Nightghaunt and my Zombie to the middle of the map behind the crypta so i couldnt be shot at

Unbenannt-11

On her first turn she proceedet to move her agents to the middle of the map

003 004

as she couldnt see me there was no way of shooting at me , and she decited to stay back so that she would have a clear line of fire when i attack

On my Next turn i moved the other Zombie and attacked with my nightgaunt wich was not hit by some reaction shots

The Nightgaunt landet in front of one Agent ant a Civillian but both passed their Resolve Checks

005

In the following Close Combar the Nightgaunt won ( She rolled her 3 attacks 1,1 and 2 and i rolled mine 5 ,6 and 5)

the Agent was shreddet to bits and removed as a Major injury , wich prompted her whole squad to make a test on resolve…..

006

… and her character and two civillians messed up resolve and ran away ( due to her not moving in enough all of them ran off into the night , not to be seen again this game)

007

The agent that was left proceedet to fire her shotgun and miss

So on my next turn the zombies moved in on the Threshold agents

008

the rest of the game consisten in me attacking the other agents

009

and moving my zombies a bit further to her side of the board

in the end i anihilated the threshold Agents ( though only one had to roll on the Major Injury Table and has Hemaphobia now , wich seems fitting because he got shreddet by the Gaunt)

 

010

in the end i must say the game could not have went better for the Lurkers….. the three Agents running away made this an easy win

 

Strange Aeons Game Report 4

Posted in Lovecraftian Stuff with tags , on September 3, 2014 by kleinerzorn

Sooooooo….i played the shortest Strange Aeons Adventure possible….and that just because the Investigators rolled sixes……in any roll but one !

anybody got an idea how high the chances are that this happens ?

 

 

Character : Derek Sullivan  – 6 BP

Derek Sullivan
M   Dex.   Con.   A    W    Res.   Skills
5    4+     6/6     3    2     3+     Lucky Hat ,  Command ,Shurefooted,tight boots, Agoraphobia

Weapons: 45. , Knife

Agent : William H. Ruters  – Now 8 BP

RuthersM   Dex.   Con.   A    W    Res.   Skills
5/3    5+     7/9     2    1     3+     Tough , Thick Skin , +1 Con. , -1 Res (NEW)

Weapons: 45. , Knife , Shotgun, heavy West

 

Agent : Velma Rogers  – 4 BP

9
M   Dex.   Con.   A    W    Res.   Skills
5/5    5+     6/6     2    1     4+     Read languages , Scholar (New)

Weapons: 45. , Knife ,holy book,Hideous

If you wonder why her look changed read my last gaming report

 

 

The Lurkers consisted of

Lurker : Flying Horror 18 BP

Weapons: None

Skills :  Sprint ,Heroic

 

The Mission was a Monster Hunt and the Lurker player won the roll to begin the game

The setup was as following

1

The Lurker started at one side of the house

2

and the characters at the other

3

and it all looked so well for the lurker player…..the plan was to fly in grab one of the players, survive close combat ,( wich should have been a piece of cake) and drag him away

4

 

Turn 1 Lurker

The Flying horror used his first action to get over to the cars

5

and his second to charge agent Sullivan

6

as the other characters are NOT in base contact only Agent Sullivan ( whom i will call Sully the Slayer from now on) is allowed to attack

so the Lurker and agent sullivan roll their attacks……both have 3 dices to roll……the lurker rolls something like a 4 a 3 and another 4…and Sully rolls two sixes and a 5

So he won the close combat

He then proceeds to wound the lurker….wich should have been hard….again 2 sixes !

tumblr_lpd69uHyVq1qagjcno1_250

So we rolled on the Injury Table…. TWO FRIGGIN SIXES AGAIN !!!!!!!!

 

7

So the lurker was dead !

WOW that was a short game !!!

 

Strange Aeons – Game Report 3

Posted in Lovecraftian Stuff with tags , on August 28, 2014 by kleinerzorn

I had a third Strange Aeons game and decited to write another game report……

this time The Scenario was : Escape into Danger

The Lurker player rolled to go first

on to the stats

 

Character : Derek Sullivan  – 6 BP

Derek Sullivan
M   Dex.   Con.   A    W    Res.   Skills
5    4+     6/6     3    2     3+     Lucky Hat ,  Command ,Shurefooted,tight boots

Weapons: 45. , Knife

Agent : William H. Ruters  – Now 7 BP

RuthersM   Dex.   Con.   A    W    Res.   Skills
5/3    5+     7/9     2    1     4+     Tough , Thick Skin , +1 Con. (New)

Weapons: 45. , Knife , Shotgun, heavy West

 

Agent : Velma Rogers  – 4 BP

Velma
M   Dex.   Con.   A    W    Res.   Skills
5/5    5+     6/6     2    1     4+     Read languages , Scholar (New)

Weapons: 45. , Knife ,holy book

 

 

The Lurkers consisted of

01

Wizard ( counts as Cult leader ) 5 BP

Skills :  Command,

Weapons: Knife,22. gun

Lurker: Yakubian 3 BP

Weapons: None

Skills :  Tough, Hideous

Lurker : Yakubian 3 BP

Weapons: None

Skills :  Tough, Hideous

Lurker : Yakubian 3 BP

Weapons: None

Skills :  Tough, Hideous

Lurker : Yakubian 3 BP

Weapons: None

Skills :  Tough, Hideous

 

The setup was as following

02

 

Round 1 Lurkers

The lurkers start by nominating the Wizard who nimonates 2 Yakubians

03

They all proceed to move in the direction of the Threshold team

04

 

 

and the Wizard moves into a better  position to be able to nominate the Yakubians

05

end of turn

Round 1 Threshold

The whole team fires at the Yakubian closest to them but does not manage to hit or wound it

06

Round 2 Lurkers

The Wizard gets nominated and commands the other two Yakubians to move forward

07

Round 2 Threshold

08

The threshold Agents move into better positions and Ruthers uses his second action to shoot at the Yakubian but misses

he also moves forward .Agent Rogers uses her two actions to move to the back of the housein direction of the lurkers edge of the table

09

 

Round 3 Lurkers

The Lurkers proceed to move towards the Agents one of the Yakubians uses his two actions to moves to the back of the house

10

The other Yakubian uses his two actions to move towards agent Ruthers who shoots at him but misses

11

The wizard uses his second action to move

12

Round 3 Threshold

Agent Sullivan gets nominated and nominates the others, then uses his next action to move forther into direction of the Lurkers border

Agent Rogers moves and then shoots at the Yakubian behind the Building

13

and Agent Ruthers shoots at the yakubian two times wounding it and placing it face down as it cowers on the floor , and knocking it back 2 inches

Round 4 Lurkers

The Wizard nominates the two Yakubians closest to the Threshold team and proceeds to run to the back of the building

14

The Lurker at the front uses his two actions to return from face down to standing up

15

and the lurker at the back proceeds to attack agent Rogers who shoots but misses, messes up her resolve check ,and looses conciusness ,wich prompts the lurker to maim her in close combat removing her from the table with a major injury

16

Agent Sullivan passes his resolve check ..thank god he had his lucky hat with him…… shaking off the horrible scene in front of him concentrating on fighting his enemies

17

Round 4 Threshold

Agent Sullivan shoots at the Yakubian but fails to damage the skin of the insect like creature

Agent Ruthers shoots the Yakubian but misses both shots

 

Round 5 Lurkers

The wizards nominates the Yakubian in front of agent Ruthers and one of the remaining yakubians in front of the house and proceeds to move to the back of the house

18

The Yakubian moves to the back of the house and the other Yakubian proceeds to attack agent ruthers who fails  his resolve check franzies YET AGAIN

19

and batters the Yakubian in close combat leaving him face down , ready to be killed off next round

Round 5 Threshold

Agent Sullivan shoots at the Yakubian but misses

20

and Agent Ruthers Kills off the Yakubian in front of him and moves back to aid agent Sullivan

Round 6 Lurkers

The Wizard nominates two Yakubians the Yakubian in front of the team uses his firs action to move….. the agents shoot at it and agent Ruthers wounds it with his shotgun , placing it face up, and knocking it back 2 inches. Agent Sullivan misses

The Yakubian then uses his second action to return from face down back to face up again

21

The The Wizard and one of the two  the other Yakubians proceed to move to the back of the House

Round 6 Threshold

Agent Sullivan shoots at the Yakubian but misses

and agent Ruthers shoots at the yakubian wounding it and placing it face up, pushing it back 2 inches

22

he then proceeds to shoot the second yakubian killing it with his shotgun !

Round 7 Lurkers

The Yakubians and the Wizard move into better positions

23

and the yakubian in front of the characters stands up again

 

Round 7 Threshold

The Agents shoot at the Yakubians but miss or dont wound at all

Round 8 Lurkers

25

The Wizard nominates two Yakubians again and moves a bit further to the edge of the house

24

The Yakubian in front of the Agents charges agent Sullivan but gets annihilated in close combat after sullivan passes his resolve check, and thus gets removed from the table

 

Round 8 Threshold

Agent Sullivan shoots at the last Yakubian but misses

26

But Agent ruthers yet again shoots and kills it with his shotgun

The Wizard passes his resolve check and swears revenge

Round 9 Lurkers

And he gets his revenge when he shoots Agent Sullivan removing him from game with a Major injury !

Agent ruthers passes his resolve check

Round 10 & 11

The Wizard gets shot…..but manages to stand back up

27

just to get shot in half, with a a score on the damage table of 13 ,by agent ruthers

28

 

so again Agent Ruthers is the last to stand

29

 

 

At the end i had to do the major injury rolls for the fallen agents…..nobody died BUT agent Rogers is now disfigured wich ma prompt me to use another model for her….i think i have some leper miniature somewhere that i can modify to be used as agent rogers in the future….all in all i assume her being “hideous” now, may proove usefull in future games

and as for agent sullivan….now he suffers from a case of Agoraphobia

 

 

Strange Aeons – Game report 2

Posted in Lovecraftian Stuff with tags , on June 27, 2014 by kleinerzorn

I had a second game of Strange aeons and decited to write a report on most of the games my Theshold team does

 

after deciting to use a Mad Scientist and zombies this time the set up was a Graveyard

the team consisted of

 

Character : Derek Sullivan  – 7 BP

Derek Sullivan
M   Dex.   Con.   A    W    Res.   Skills
5    4+     6/6     3    2     3+     Lucky Hat ,  Command ,Shurefooted,tight boots

Weapons: 45. , Knife

Agent : William H. Ruters  – Now 6 BP

RuthersM   Dex.   Con.   A    W    Res.   Skills
5/3    5+     6/8     2    1     4+     Tough , Thick Skin ( bought for 1 build point after surviving the last game without injuries)

Weapons: 45. , Knife , Shotgun, heavy West

 

Agent : Velma Rogers  – 3 BP

Velma
M   Dex.   Con.   A    W    Res.   Skills
5/5    5+     6/6     2    1     4+     Read languages

Weapons: 45. , Knife ,holy book

 

 

The Lurkers Consisted of

 

Mad Scientist 7 BP

Skills :  Command, Rugged , Improved Command

Weapons: Scalpel ( Counts as knife)

Lurker : Zombie 3 BP

Weapons: None

Skills :  Tough, Hideous

Lurker : Zombie 3 BP

Weapons: None

Skills :  Tough, Hideous

Lurker : Zombie 3 BP

Weapons: None

Skills :  Tough, Hideous

 

another “Fight” scenario was rolled

This time the Threshold player won the roll to place first and start the game

a01

Turn 1 Threshold

Sullivan gets nominated and nominates the others

all the agents move past the cars into a better position to gun down the attacking zombies

Turn 1 Lurkers

The Mad Scientists injects the Zombie in the middle with his Serum and rolls a 5 giving it an adrenaline Boost thus boosting its movement to 6 ….the zombie , who suddenly motated into one of those fancy modern running zombies, uses this to moove and then charge agent Rogers….being already alert she shoots at it…misses…but passes her resolve check , that she had to make because the zombie is hideous…a fight ensues and the Zombie nanages to knock Agent Rogers out

a02

Agent Ruthers shoots the Zombies , but misses

also Agent Sullivan doesnt manage to hit him

a03

The other Zombies Decite to joint the attack and beging to stumble into the direction the the Agents

 

Turn 2  Threshold

Agent sullivan gets nominated as usual and nominates the others…..also he moves into a better position .

Before the zombie can kill agent Rogers , Agent Ruthers rushes in to attack the Zombie ….and fails his resolve check….

a04

but being  the tough son of a bitch he is doesnt run away, or cower in fear….. he Frenzys

a05….and beats the Zombie into a bloody pulp ( beating his attack roll by 11 😀 )

meanwhile Agent Rogers uses this time ( her 2 actions)  to get up

a06

Turn 2 Lurkers

The Mad scientists nominates teh zombies and orders back the zombie closest to him to inject him with the serum….

a08

he rolls a 5 , thus creating a running zombie again

the remaining zombie attacks agent Sullivan

a07

and the combat ends in a draw , and has to be resumed the next round

a09

Turn 3 Threshold

Because the combat was a Draw agent Sullivan is not able to nominate anybody as hes currently occupied  fighting the Zombie

and again the fight ends in a draw…two times ….man that was a short round !! 😀

Turn 3 Lurkers

The Scientist nominates the Zombies and then…… gets greedy and injects his Zombie a second time………..killing him

tumblr_lpd69uHyVq1qagjcno1_250The other zombie still fights agent Sullivan and Sully wounds him……but the zombie simply is too tough so that the 2 reduction on the injury table negate the result

a10

 

Turn 4 Threshold

Agent Sullivan nominates the others and attacks the zombie but still does not manage to kill it

Agent Ruthers moves forward and shoots at the scientist but misses

a11

but Agent Rogers manages to move and then shoot at the scientist removing him from play with a minor injury

as the Scientist flees hes swearing revenge

 

Turn 4 …..Zombie

The Zombie Charges Agens Sullivan….wins the combat and removes him with a minor injury

a12

As agent Sullivan got removed from the table the other agents have to take a resolve test… Agent Rogers messes up her resolve….and….frenzys…..charging the zombie…but her wild flailing at the zombie just does not seem to wiork

oh and agent Ruthers passes his resolve check

Turn 5 Threshold

Agent Ruthers gets nominated and charges the Zombie

a13

together the agents manage to defeat the other remaining zombie

 

the threshold agents won a second time

a15

Strange Aeons – Game report

Posted in Finished Projects, Lovecraftian Stuff with tags , on June 24, 2014 by kleinerzorn

So to get the rules cemented into my head  i decited to have my first game of strange aeons

 

My threshhold team consisted of

 

Character : Derek Sullivan  – 7 BP

Derek Sullivan
M   Dex.   Con.   A    W    Res.   Skills
5    4+     6/6     3    2     3+     Lucky Hat ,  Command ,Shurefooted,tight boots

Weapons: 45. , Knife

Agent : William H. Ruters  – 5 BP

RuthersM   Dex.   Con.   A    W    Res.   Skills
5/3    5+     6/8     2    1     4+     Tough

Weapons: 45. , Knife , Shotgun, heavy West

 

Agent : Velma Rogers  – 3 BP

Velma
M   Dex.   Con.   A    W    Res.   Skills
5/5    5+     6/6     2    1     4+     Read languages

Weapons: 45. , Knife ,holy book

 

 

The lurkers Consisted of

Lurker :Cult leader   – 6 BP

Skills :  Command, Improved Command

Weapons: 22.

Lurker :Cultist  Squiggy – 1 BP

Weapons: None

Lurker :Cultist   – 2 BP

Weapons: Bolt Action Rifle

Lurker :Cultist   – 1,5 BP

Weapons: Club

Lurker :Cultist   – 1,5 BP

Weapons: Club

Lurker :Cultist   – 3 BP

Weapons: Double Barreled Shotgun

 

I rolled a scenario and got “Fight” and the Lurkers won the roll on who gets to set up first , also they won the roll on who gets to start

01

The setup was simple…the threshhold agents have to stop a group of cultists doing whatever sinister things they are up to

Turn One Lurkers

The Leader gets nominated and proceeds to nominate The cultist with the Axeman ( used as a club in this scenario), Shotgun bob ( middle) and Squiddy ( the purple guy in the lower right)

02

the cultists proceed to move in on the agentsby climbing over the wall and running towards their position

Round 1 Threshold

Derek gets nominated and uses his first action to nominate the other agents wich move towards the cultists in their first action

03

Agent Sullivan uses his second action to shoot at squiddy but misses , Const William H. Ruters uses his second action to shoot at Shotgun bob hits and wounds him, blasting him back 3 inces over the wall where his face hits the dirt as he lies on the ground in pain , but the shotgun blast was not enough to kill him yet. Agent Rogers uses her 45. to shoot as Squiddy and wounds him resulting in the cultist falling to the floor in pain ,loosing conciusness.

04

Turn 2 Lurkers

The Cultist Leader gets nominated and further nominates the two guys in the back ( at the trees)  and the guy with the club next to the house

the two cultists at the back of the gaming board use their two actions to run towards the cult leader to protect him while the one with the club uses his actions to charge at Agent Ruthers. Also the cult leader shoots at Agent Sullivan but misses

05

The Cultists messes up his attack but rolling a critical miss and Ruthers wounds him sending him down on the floor rolling a double 1 on the injury table , so the cultist is not finished yet

07

 

Turn 2 Threshold

Sullivan gets nominated and nominates the others then moves into a better position

Meanwhile agent Ruthers kills the cultist

06

he then shoots at one of the lurkers standing besides the Cult leader but misses

Agent rogers uses one cation to move into a better position and the second to shoots at one of the cultists and misses too

The cultists effected by the death of the other cultist all pass their resolve checks

 

Turn 3 Lurkers

The leader gets nominated and nominates Shotgun bob who uses his 2 actions to return to normal state , a guy with a club that uses his actions to charge at ruthers and the cultist with the bolt action rifle who shoots at the Agents but misses

He then proceeds to shoot at the agents but misses too

08

the cultist that attacked manages to hit Ruthers but is not capable of wounding him !

Turn 3 Threshold

As usual Sullivan nominates the others and then uses his second action to charge at Squiddy the cultist who still is face down in a puddle of his own blood

as a result he gets killed and removed from the table

12

This leads to The cultist with the club messing up his Resolve with a 1 cowering on the ground in a state of catatonia and Shotgun bob starting to run away !

09

Ruthers then Charges the poor cultist and kills him off and proceeds to shoot att he cult leader but misses

Also Agent Rogers  shoots but she misses two times

10

Turn 4 Lurkers

The Cult Leader nominates the two cultists that are left

Shotgun Bob stops running away and returns to battle and the cultist with the bolt action rifle takes aim at agent Rogers and shoots but she manages to take cover two times

Shotgun bob shoots at agent Sullivan and misses but uses his second action to shoot and wound him….resulting in agend sullivan getting removed with a minor injury

Also the cult leader shoots at agent

Rogers but misses her

Both agents pass their resolve checks

 

Turn 4 Threshold

without their leader the command skill is gone and this only one model could be nominated

Agent Ruthers fires his shotgun at the cult leader two times but manages to miss both times

 

Turn 5 Lurkers

 

With Agent sullivan removed from battle the cultists start a new attack The Cult leader gets nominated and nominates the others he uses his second action to shoot at agent Rogers wounding her and removing her from play

The Cultist with the bolt action rifle shoots at agend Ruthers but misses one time and he passes his cover save a second time

Meanwhile Shotgun bob shoots at Ruthers but thanks to his heavy bulletproof vest ruthers isnt effected at all

11

this leaves Ruthers to be the last man standing but he manages to pass this resolve check as well

Turn 5 Threshold

Agent ruthers uses his two actions to get some cover behind the corner of the House

13

Turn 6 Lurkers

Things are not looking good for Ruthers as the Cultists start to follow him to finish him off

Turn 6 Threshold

Agent Ruthers Moves back a bit and uses his second action to shoot at Shotgun bob but misses

14

Turn 7 Lurkers

The Lurkers move into better positions to attack and shoot at agent ruthers but do not manage to wound him even once

Turn 7 Threshold

The Lurkers realize too late that attacking a hardened police officer was a big mistake

15

Agent Ruthers shoots and kills Bob removing him from the table, leading to  The cultist with the Bolt action rifle fading and the cult leader cowering on the floor in fear

Turn 8 Lurkers

The Cult leader gets nominated and uses his action to get up and move to a better position on the board

Turn 8 Threshold

Agent Ruthers Charges the Cultist with the gun killing him

16

being the last one alive freaks out the Cult leader so much that he decites to run away in fear

The next 2 rounds were pretty boring….chasing…shooting etc

17

in the end ruthers shot down the cult leader and charged him removing him from the game

18

allthough only one threshold agent remained standing in the end i consider this one a big win because nobody got any major injuries and all agents will fully recover