just a few pics of a game of strange Aeons where a bunch of investigators fought my Werewolf….and lost ( though they did wound the Werewolf significantly)
Archive for Game report
Strange Aeons – Werewolf – V.S – Investigators
Posted in Finished Projects, Lovecraftian Stuff with tags Game report, Human, investigator, Strange Aeons, Werewolf on January 21, 2015 by kleinerzornStrange Aeons – Game Report – Sort Of
Posted in Finished Projects, Lovecraftian Stuff with tags Agent, Game report, Human, Nightgaunt, Strange Aeons, Terrain, Zombie on December 30, 2014 by kleinerzornSo i played a small game of Strange Aeons with my Girlfriend today
we decited to start at 20 points because i wanted to play my new Nighgaunt and use some of the new terrain i buildt
so she created a crew of 6 Threshold Guys
1 Character with a Tommy gun
2 Agents…one with a double barreled Shotgun
and 3 Civillians with Knives and 22.s
i played a Nightgaunt a Cult Leader/ Wizard and two zombies
We rolled “Fight” on the Missions/Scenario table and the Terrain was set up as following
i started at the vr side and moved my Nightghaunt and my Zombie to the middle of the map behind the crypta so i couldnt be shot at
On her first turn she proceedet to move her agents to the middle of the map
as she couldnt see me there was no way of shooting at me , and she decited to stay back so that she would have a clear line of fire when i attack
On my Next turn i moved the other Zombie and attacked with my nightgaunt wich was not hit by some reaction shots
The Nightgaunt landet in front of one Agent ant a Civillian but both passed their Resolve Checks
In the following Close Combar the Nightgaunt won ( She rolled her 3 attacks 1,1 and 2 and i rolled mine 5 ,6 and 5)
the Agent was shreddet to bits and removed as a Major injury , wich prompted her whole squad to make a test on resolve…..
… and her character and two civillians messed up resolve and ran away ( due to her not moving in enough all of them ran off into the night , not to be seen again this game)
The agent that was left proceedet to fire her shotgun and miss
So on my next turn the zombies moved in on the Threshold agents
the rest of the game consisten in me attacking the other agents
and moving my zombies a bit further to her side of the board
in the end i anihilated the threshold Agents ( though only one had to roll on the Major Injury Table and has Hemaphobia now , wich seems fitting because he got shreddet by the Gaunt)
in the end i must say the game could not have went better for the Lurkers….. the three Agents running away made this an easy win
Strange Aeons Game Report 4
Posted in Lovecraftian Stuff with tags Game report, Strange Aeons on September 3, 2014 by kleinerzornSooooooo….i played the shortest Strange Aeons Adventure possible….and that just because the Investigators rolled sixes……in any roll but one !
anybody got an idea how high the chances are that this happens ?
Character : Derek Sullivan – 6 BP
M Â Dex. Â Con. Â A Â Â W Â Â Res. Â Skills
5   4+   6/6   3   2   3+   Lucky Hat , Command ,Shurefooted,tight boots, Agoraphobia
Weapons: 45. , Knife
Agent : William H. Ruters – Now 8 BP
M Â Dex. Â Con. Â A Â Â W Â Â Res. Â Skills
5/3 Â Â 5+ Â Â 7/9 Â Â 2 Â Â 1 Â Â 3+ Â Â Tough , Thick Skin , +1 Con. , -1 Res (NEW)
Weapons: 45. , Knife , Shotgun, heavy West
Agent : Velma Rogers – 4 BP
M Â Dex. Â Con. Â A Â Â W Â Â Res. Â Skills
5/5 Â Â 5+ Â Â 6/6 Â Â 2 Â Â 1 Â Â 4+ Â Â Read languages , Scholar (New)
Weapons: 45. , Knife ,holy book,Hideous
If you wonder why her look changed read my last gaming report
The Lurkers consisted of
Lurker : Flying Horror 18 BP
Weapons: None
Skills :Â Sprint ,Heroic
The Mission was a Monster Hunt and the Lurker player won the roll to begin the game
The setup was as following
The Lurker started at one side of the house
and the characters at the other
and it all looked so well for the lurker player…..the plan was to fly in grab one of the players, survive close combat ,( wich should have been a piece of cake) and drag him away
Turn 1 Lurker
The Flying horror used his first action to get over to the cars
and his second to charge agent Sullivan
as the other characters are NOT in base contact only Agent Sullivan ( whom i will call Sully the Slayer from now on) is allowed to attack
so the Lurker and agent sullivan roll their attacks……both have 3 dices to roll……the lurker rolls something like a 4 a 3 and another 4…and Sully rolls two sixes and a 5
So he won the close combat
He then proceeds to wound the lurker….wich should have been hard….again 2 sixes !
So we rolled on the Injury Table…. TWO FRIGGIN SIXES AGAIN !!!!!!!!
So the lurker was dead !
WOW that was a short game !!!
Strange Aeons – Game Report 3
Posted in Lovecraftian Stuff with tags Game report, Strange Aeons on August 28, 2014 by kleinerzornI had a third Strange Aeons game and decited to write another game report……
this time The Scenario was : Escape into Danger
The Lurker player rolled to go first
on to the stats
Character : Derek Sullivan – 6 BP
M Â Dex. Â Con. Â A Â Â W Â Â Res. Â Skills
5   4+   6/6   3   2   3+   Lucky Hat , Command ,Shurefooted,tight boots
Weapons: 45. , Knife
Agent : William H. Ruters – Now 7 BP
M Â Dex. Â Con. Â A Â Â W Â Â Res. Â Skills
5/3 Â Â 5+ Â Â 7/9 Â Â 2 Â Â 1 Â Â 4+ Â Â Tough , Thick Skin , +1 Con. (New)
Weapons: 45. , Knife , Shotgun, heavy West
Agent : Velma Rogers – 4 BP
M Â Dex. Â Con. Â A Â Â W Â Â Res. Â Skills
5/5 Â Â 5+ Â Â 6/6 Â Â 2 Â Â 1 Â Â 4+ Â Â Read languages , Scholar (New)
Weapons: 45. , Knife ,holy book
The Lurkers consisted of
Wizard ( counts as Cult leader ) 5 BP
Skills :Â Command,
Weapons: Knife,22. gun
Lurker: Yakubian 3 BP
Weapons: None
Skills :Â Tough, Hideous
Lurker : Yakubian 3 BP
Weapons: None
Skills :Â Tough, Hideous
Lurker : Yakubian 3 BP
Weapons: None
Skills :Â Tough, Hideous
Lurker : Yakubian 3 BP
Weapons: None
Skills :Â Tough, Hideous
The setup was as following
Round 1 Lurkers
The lurkers start by nominating the Wizard who nimonates 2 Yakubians
They all proceed to move in the direction of the Threshold team
and the Wizard moves into a better position to be able to nominate the Yakubians
end of turn
Round 1 Threshold
The whole team fires at the Yakubian closest to them but does not manage to hit or wound it
Round 2 Lurkers
The Wizard gets nominated and commands the other two Yakubians to move forward
Round 2 Threshold
The threshold Agents move into better positions and Ruthers uses his second action to shoot at the Yakubian but misses
he also moves forward .Agent Rogers uses her two actions to move to the back of the housein direction of the lurkers edge of the table
Round 3 Lurkers
The Lurkers proceed to move towards the Agents one of the Yakubians uses his two actions to moves to the back of the house
The other Yakubian uses his two actions to move towards agent Ruthers who shoots at him but misses
The wizard uses his second action to move
Round 3 Threshold
Agent Sullivan gets nominated and nominates the others, then uses his next action to move forther into direction of the Lurkers border
Agent Rogers moves and then shoots at the Yakubian behind the Building
and Agent Ruthers shoots at the yakubian two times wounding it and placing it face down as it cowers on the floor , and knocking it back 2 inches
Round 4 Lurkers
The Wizard nominates the two Yakubians closest to the Threshold team and proceeds to run to the back of the building
The Lurker at the front uses his two actions to return from face down to standing up
and the lurker at the back proceeds to attack agent Rogers who shoots but misses, messes up her resolve check ,and looses conciusness ,wich prompts the lurker to maim her in close combat removing her from the table with a major injury
Agent Sullivan passes his resolve check ..thank god he had his lucky hat with him…… shaking off the horrible scene in front of him concentrating on fighting his enemies
Round 4 Threshold
Agent Sullivan shoots at the Yakubian but fails to damage the skin of the insect like creature
Agent Ruthers shoots the Yakubian but misses both shots
Round 5 Lurkers
The wizards nominates the Yakubian in front of agent Ruthers and one of the remaining yakubians in front of the house and proceeds to move to the back of the house
The Yakubian moves to the back of the house and the other Yakubian proceeds to attack agent ruthers who fails his resolve check franzies YET AGAIN
and batters the Yakubian in close combat leaving him face down , ready to be killed off next round
Round 5 Threshold
Agent Sullivan shoots at the Yakubian but misses
and Agent Ruthers Kills off the Yakubian in front of him and moves back to aid agent Sullivan
Round 6 Lurkers
The Wizard nominates two Yakubians the Yakubian in front of the team uses his firs action to move….. the agents shoot at it and agent Ruthers wounds it with his shotgun , placing it face up, and knocking it back 2 inches. Agent Sullivan misses
The Yakubian then uses his second action to return from face down back to face up again
The The Wizard and one of the two the other Yakubians proceed to move to the back of the House
Round 6 Threshold
Agent Sullivan shoots at the Yakubian but misses
and agent Ruthers shoots at the yakubian wounding it and placing it face up, pushing it back 2 inches
he then proceeds to shoot the second yakubian killing it with his shotgun !
Round 7 Lurkers
The Yakubians and the Wizard move into better positions
and the yakubian in front of the characters stands up again
Round 7 Threshold
The Agents shoot at the Yakubians but miss or dont wound at all
Round 8 Lurkers
The Wizard nominates two Yakubians again and moves a bit further to the edge of the house
The Yakubian in front of the Agents charges agent Sullivan but gets annihilated in close combat after sullivan passes his resolve check, and thus gets removed from the table
Round 8 Threshold
Agent Sullivan shoots at the last Yakubian but misses
But Agent ruthers yet again shoots and kills it with his shotgun
The Wizard passes his resolve check and swears revenge
Round 9 Lurkers
And he gets his revenge when he shoots Agent Sullivan removing him from game with a Major injury !
Agent ruthers passes his resolve check
Round 10 & 11
The Wizard gets shot…..but manages to stand back up
just to get shot in half, with a a score on the damage table of 13 ,by agent ruthers
so again Agent Ruthers is the last to stand
At the end i had to do the major injury rolls for the fallen agents…..nobody died BUT agent Rogers is now disfigured wich ma prompt me to use another model for her….i think i have some leper miniature somewhere that i can modify to be used as agent rogers in the future….all in all i assume her being “hideous” now, may proove usefull in future games
and as for agent sullivan….now he suffers from a case of Agoraphobia
Strange Aeons – Game report 2
Posted in Lovecraftian Stuff with tags Game report, Strange Aeons on June 27, 2014 by kleinerzornI had a second game of Strange aeons and decited to write a report on most of the games my Theshold team does
after deciting to use a Mad Scientist and zombies this time the set up was a Graveyard
the team consisted of
Character : Derek Sullivan – 7 BP
M Â Dex. Â Con. Â A Â Â W Â Â Res. Â Skills
5   4+   6/6   3   2   3+   Lucky Hat , Command ,Shurefooted,tight boots
Weapons: 45. , Knife
Agent : William H. Ruters – Now 6 BP
M Â Dex. Â Con. Â A Â Â W Â Â Res. Â Skills
5/3 Â Â 5+ Â Â 6/8 Â Â 2 Â Â 1 Â Â 4+ Â Â Tough , Thick Skin ( bought for 1 build point after surviving the last game without injuries)
Weapons: 45. , Knife , Shotgun, heavy West
Agent : Velma Rogers – 3 BP
M Â Dex. Â Con. Â A Â Â W Â Â Res. Â Skills
5/5 Â Â 5+ Â Â 6/6 Â Â 2 Â Â 1 Â Â 4+ Â Â Read languages
Weapons: 45. , Knife ,holy book
The Lurkers Consisted of
Mad Scientist 7 BP
Skills :Â Command, Rugged , Improved Command
Weapons: Scalpel ( Counts as knife)
Lurker : Zombie 3 BP
Weapons: None
Skills :Â Tough, Hideous
Lurker : Zombie 3 BP
Weapons: None
Skills :Â Tough, Hideous
Lurker : Zombie 3 BP
Weapons: None
Skills :Â Tough, Hideous
another “Fight” scenario was rolled
This time the Threshold player won the roll to place first and start the game
Turn 1 Threshold
Sullivan gets nominated and nominates the others
all the agents move past the cars into a better position to gun down the attacking zombies
Turn 1 Lurkers
The Mad Scientists injects the Zombie in the middle with his Serum and rolls a 5 giving it an adrenaline Boost thus boosting its movement to 6 ….the zombie , who suddenly motated into one of those fancy modern running zombies, uses this to moove and then charge agent Rogers….being already alert she shoots at it…misses…but passes her resolve check , that she had to make because the zombie is hideous…a fight ensues and the Zombie nanages to knock Agent Rogers out
Agent Ruthers shoots the Zombies , but misses
also Agent Sullivan doesnt manage to hit him
The other Zombies Decite to joint the attack and beging to stumble into the direction the the Agents
Turn 2Â Threshold
Agent sullivan gets nominated as usual and nominates the others…..also he moves into a better position .
Before the zombie can kill agent Rogers , Agent Ruthers rushes in to attack the Zombie ….and fails his resolve check….
but being the tough son of a bitch he is doesnt run away, or cower in fear….. he Frenzys
….and beats the Zombie into a bloody pulp ( beating his attack roll by 11 😀 )
meanwhile Agent Rogers uses this time ( her 2 actions)Â to get up
Turn 2 Lurkers
The Mad scientists nominates teh zombies and orders back the zombie closest to him to inject him with the serum….
he rolls a 5 , thus creating a running zombie again
the remaining zombie attacks agent Sullivan
and the combat ends in a draw , and has to be resumed the next round
Turn 3 Threshold
Because the combat was a Draw agent Sullivan is not able to nominate anybody as hes currently occupied fighting the Zombie
and again the fight ends in a draw…two times ….man that was a short round !! 😀
Turn 3 Lurkers
The Scientist nominates the Zombies and then…… gets greedy and injects his Zombie a second time………..killing him
The other zombie still fights agent Sullivan and Sully wounds him……but the zombie simply is too tough so that the 2 reduction on the injury table negate the result
Turn 4 Threshold
Agent Sullivan nominates the others and attacks the zombie but still does not manage to kill it
Agent Ruthers moves forward and shoots at the scientist but misses
but Agent Rogers manages to move and then shoot at the scientist removing him from play with a minor injury
as the Scientist flees hes swearing revenge
Turn 4 …..Zombie
The Zombie Charges Agens Sullivan….wins the combat and removes him with a minor injury
As agent Sullivan got removed from the table the other agents have to take a resolve test… Agent Rogers messes up her resolve….and….frenzys…..charging the zombie…but her wild flailing at the zombie just does not seem to wiork
oh and agent Ruthers passes his resolve check
Turn 5 Threshold
Agent Ruthers gets nominated and charges the Zombie
together the agents manage to defeat the other remaining zombie
the threshold agents won a second time
Strange Aeons – Game report
Posted in Finished Projects, Lovecraftian Stuff with tags Game report, Strange Aeons on June 24, 2014 by kleinerzornSo to get the rules cemented into my head i decited to have my first game of strange aeons
My threshhold team consisted of
Character : Derek Sullivan – 7 BP
M Â Dex. Â Con. Â A Â Â W Â Â Res. Â Skills
5   4+   6/6   3   2   3+   Lucky Hat , Command ,Shurefooted,tight boots
Weapons: 45. , Knife
Agent : William H. Ruters – 5 BP
M Â Dex. Â Con. Â A Â Â W Â Â Res. Â Skills
5/3 Â Â 5+ Â Â 6/8 Â Â 2 Â Â 1 Â Â 4+ Â Â Tough
Weapons: 45. , Knife , Shotgun, heavy West
Agent : Velma Rogers – 3 BP
M Â Dex. Â Con. Â A Â Â W Â Â Res. Â Skills
5/5 Â Â 5+ Â Â 6/6 Â Â 2 Â Â 1 Â Â 4+ Â Â Read languages
Weapons: 45. , Knife ,holy book
The lurkers Consisted of
Lurker :Cult leader  – 6 BP
Skills :Â Command, Improved Command
Weapons: 22.
Lurker :Cultist Squiggy – 1 BP
Weapons: None
Lurker :Cultist  – 2 BP
Weapons: Bolt Action Rifle
Lurker :Cultist  – 1,5 BP
Weapons: Club
Lurker :Cultist  – 1,5 BP
Weapons: Club
Lurker :Cultist  – 3 BP
Weapons: Double Barreled Shotgun
I rolled a scenario and got “Fight” and the Lurkers won the roll on who gets to set up first , also they won the roll on who gets to start
The setup was simple…the threshhold agents have to stop a group of cultists doing whatever sinister things they are up to
Turn One Lurkers
The Leader gets nominated and proceeds to nominate The cultist with the Axeman ( used as a club in this scenario), Shotgun bob ( middle) and Squiddy ( the purple guy in the lower right)
the cultists proceed to move in on the agentsby climbing over the wall and running towards their position
Round 1 Threshold
Derek gets nominated and uses his first action to nominate the other agents wich move towards the cultists in their first action
Agent Sullivan uses his second action to shoot at squiddy but misses , Const William H. Ruters uses his second action to shoot at Shotgun bob hits and wounds him, blasting him back 3 inces over the wall where his face hits the dirt as he lies on the ground in pain , but the shotgun blast was not enough to kill him yet. Agent Rogers uses her 45. to shoot as Squiddy and wounds him resulting in the cultist falling to the floor in pain ,loosing conciusness.
Turn 2 Lurkers
The Cultist Leader gets nominated and further nominates the two guys in the back ( at the trees)Â and the guy with the club next to the house
the two cultists at the back of the gaming board use their two actions to run towards the cult leader to protect him while the one with the club uses his actions to charge at Agent Ruthers. Also the cult leader shoots at Agent Sullivan but misses
The Cultists messes up his attack but rolling a critical miss and Ruthers wounds him sending him down on the floor rolling a double 1 on the injury table , so the cultist is not finished yet
Turn 2 Threshold
Sullivan gets nominated and nominates the others then moves into a better position
Meanwhile agent Ruthers kills the cultist
he then shoots at one of the lurkers standing besides the Cult leader but misses
Agent rogers uses one cation to move into a better position and the second to shoots at one of the cultists and misses too
The cultists effected by the death of the other cultist all pass their resolve checks
Turn 3 Lurkers
The leader gets nominated and nominates Shotgun bob who uses his 2 actions to return to normal state , a guy with a club that uses his actions to charge at ruthers and the cultist with the bolt action rifle who shoots at the Agents but misses
He then proceeds to shoot at the agents but misses too
the cultist that attacked manages to hit Ruthers but is not capable of wounding him !
Turn 3 Threshold
As usual Sullivan nominates the others and then uses his second action to charge at Squiddy the cultist who still is face down in a puddle of his own blood
as a result he gets killed and removed from the table
This leads to The cultist with the club messing up his Resolve with a 1 cowering on the ground in a state of catatonia and Shotgun bob starting to run away !
Ruthers then Charges the poor cultist and kills him off and proceeds to shoot att he cult leader but misses
Also Agent Rogers shoots but she misses two times
Turn 4 Lurkers
The Cult Leader nominates the two cultists that are left
Shotgun Bob stops running away and returns to battle and the cultist with the bolt action rifle takes aim at agent Rogers and shoots but she manages to take cover two times
Shotgun bob shoots at agent Sullivan and misses but uses his second action to shoot and wound him….resulting in agend sullivan getting removed with a minor injury
Also the cult leader shoots at agent
Rogers but misses her
Both agents pass their resolve checks
Turn 4 Threshold
without their leader the command skill is gone and this only one model could be nominated
Agent Ruthers fires his shotgun at the cult leader two times but manages to miss both times
Turn 5 Lurkers
With Agent sullivan removed from battle the cultists start a new attack The Cult leader gets nominated and nominates the others he uses his second action to shoot at agent Rogers wounding her and removing her from play
The Cultist with the bolt action rifle shoots at agend Ruthers but misses one time and he passes his cover save a second time
Meanwhile Shotgun bob shoots at Ruthers but thanks to his heavy bulletproof vest ruthers isnt effected at all
this leaves Ruthers to be the last man standing but he manages to pass this resolve check as well
Turn 5 Threshold
Agent ruthers uses his two actions to get some cover behind the corner of the House
Turn 6 Lurkers
Things are not looking good for Ruthers as the Cultists start to follow him to finish him off
Turn 6 Threshold
Agent Ruthers Moves back a bit and uses his second action to shoot at Shotgun bob but misses
Turn 7 Lurkers
The Lurkers move into better positions to attack and shoot at agent ruthers but do not manage to wound him even once
Turn 7 Threshold
The Lurkers realize too late that attacking a hardened police officer was a big mistake
Agent Ruthers shoots and kills Bob removing him from the table, leading to The cultist with the Bolt action rifle fading and the cult leader cowering on the floor in fear
Turn 8 Lurkers
The Cult leader gets nominated and uses his action to get up and move to a better position on the board
Turn 8 Threshold
Agent Ruthers Charges the Cultist with the gun killing him
being the last one alive freaks out the Cult leader so much that he decites to run away in fear
The next 2 rounds were pretty boring….chasing…shooting etc
in the end ruthers shot down the cult leader and charged him removing him from the game
allthough only one threshold agent remained standing in the end i consider this one a big win because nobody got any major injuries and all agents will fully recover