Archive for June, 2014

Painted Podlings Video

Posted in Finished Projects, Podlings with tags , , on June 30, 2014 by kleinerzorn

 

 

painted by Svyatoslav Karyagin

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Some of my Podlings painted

Posted in Finished Projects, Podlings with tags , on June 27, 2014 by kleinerzorn
Svyatoslav Karyagin

painted 4 of my Podlings and im VERY happy with the way they look

Strange Aeons – Game report 2

Posted in Lovecraftian Stuff with tags , on June 27, 2014 by kleinerzorn

I had a second game of Strange aeons and decited to write a report on most of the games my Theshold team does

 

after deciting to use a Mad Scientist and zombies this time the set up was a Graveyard

the team consisted of

 

Character : Derek Sullivan  – 7 BP

Derek Sullivan
M   Dex.   Con.   A    W    Res.   Skills
5    4+     6/6     3    2     3+     Lucky Hat ,  Command ,Shurefooted,tight boots

Weapons: 45. , Knife

Agent : William H. Ruters  – Now 6 BP

RuthersM   Dex.   Con.   A    W    Res.   Skills
5/3    5+     6/8     2    1     4+     Tough , Thick Skin ( bought for 1 build point after surviving the last game without injuries)

Weapons: 45. , Knife , Shotgun, heavy West

 

Agent : Velma Rogers  – 3 BP

Velma
M   Dex.   Con.   A    W    Res.   Skills
5/5    5+     6/6     2    1     4+     Read languages

Weapons: 45. , Knife ,holy book

 

 

The Lurkers Consisted of

 

Mad Scientist 7 BP

Skills :  Command, Rugged , Improved Command

Weapons: Scalpel ( Counts as knife)

Lurker : Zombie 3 BP

Weapons: None

Skills :  Tough, Hideous

Lurker : Zombie 3 BP

Weapons: None

Skills :  Tough, Hideous

Lurker : Zombie 3 BP

Weapons: None

Skills :  Tough, Hideous

 

another “Fight” scenario was rolled

This time the Threshold player won the roll to place first and start the game

a01

Turn 1 Threshold

Sullivan gets nominated and nominates the others

all the agents move past the cars into a better position to gun down the attacking zombies

Turn 1 Lurkers

The Mad Scientists injects the Zombie in the middle with his Serum and rolls a 5 giving it an adrenaline Boost thus boosting its movement to 6 ….the zombie , who suddenly motated into one of those fancy modern running zombies, uses this to moove and then charge agent Rogers….being already alert she shoots at it…misses…but passes her resolve check , that she had to make because the zombie is hideous…a fight ensues and the Zombie nanages to knock Agent Rogers out

a02

Agent Ruthers shoots the Zombies , but misses

also Agent Sullivan doesnt manage to hit him

a03

The other Zombies Decite to joint the attack and beging to stumble into the direction the the Agents

 

Turn 2  Threshold

Agent sullivan gets nominated as usual and nominates the others…..also he moves into a better position .

Before the zombie can kill agent Rogers , Agent Ruthers rushes in to attack the Zombie ….and fails his resolve check….

a04

but being  the tough son of a bitch he is doesnt run away, or cower in fear….. he Frenzys

a05….and beats the Zombie into a bloody pulp ( beating his attack roll by 11 😀 )

meanwhile Agent Rogers uses this time ( her 2 actions)  to get up

a06

Turn 2 Lurkers

The Mad scientists nominates teh zombies and orders back the zombie closest to him to inject him with the serum….

a08

he rolls a 5 , thus creating a running zombie again

the remaining zombie attacks agent Sullivan

a07

and the combat ends in a draw , and has to be resumed the next round

a09

Turn 3 Threshold

Because the combat was a Draw agent Sullivan is not able to nominate anybody as hes currently occupied  fighting the Zombie

and again the fight ends in a draw…two times ….man that was a short round !! 😀

Turn 3 Lurkers

The Scientist nominates the Zombies and then…… gets greedy and injects his Zombie a second time………..killing him

tumblr_lpd69uHyVq1qagjcno1_250The other zombie still fights agent Sullivan and Sully wounds him……but the zombie simply is too tough so that the 2 reduction on the injury table negate the result

a10

 

Turn 4 Threshold

Agent Sullivan nominates the others and attacks the zombie but still does not manage to kill it

Agent Ruthers moves forward and shoots at the scientist but misses

a11

but Agent Rogers manages to move and then shoot at the scientist removing him from play with a minor injury

as the Scientist flees hes swearing revenge

 

Turn 4 …..Zombie

The Zombie Charges Agens Sullivan….wins the combat and removes him with a minor injury

a12

As agent Sullivan got removed from the table the other agents have to take a resolve test… Agent Rogers messes up her resolve….and….frenzys…..charging the zombie…but her wild flailing at the zombie just does not seem to wiork

oh and agent Ruthers passes his resolve check

Turn 5 Threshold

Agent Ruthers gets nominated and charges the Zombie

a13

together the agents manage to defeat the other remaining zombie

 

the threshold agents won a second time

a15

Mad Scientist

Posted in Finished Projects, Lovecraftian Stuff with tags , , , , , , on June 26, 2014 by kleinerzorn

i finished another miniature for strange aeons

 

Mad Scientist

the base for this miniature was a Dreamblade figure  called Doctor Agony. I had to cut of a bit of his legs and lab coat….also i shortened the arms and removed the head. i then replaced the hands with one holding a knife and one holding one of herbert Wests Serum syringes….i also replaced the head with a mantic ghoul head

heres a before / after conversion build

Mad Scientist before and after

its pretty impressive how different the miniature looks now, and i must admit im proud of myself  😀

Lovecraftian monster – GW Chaos Spawn

Posted in Finished Projects, Lovecraftian Stuff with tags , , , , on June 26, 2014 by kleinerzorn

Mutation

 

in case you are wondering….its one of the old GW Chaos Spawns

Cthulhu….esque statue

Posted in Lovecraftian Stuff with tags , , , , on June 25, 2014 by kleinerzorn

Statue

i bought this liddle buddha statue on ebay and recited to use it as a piece of terrain …maybe as a mission objective to summon something …in strange aeons

so i addet a squid…ish head with 3 eyes and the wings of some Heroclixx miniature

Strange Aeons – Game report

Posted in Finished Projects, Lovecraftian Stuff with tags , on June 24, 2014 by kleinerzorn

So to get the rules cemented into my head  i decited to have my first game of strange aeons

 

My threshhold team consisted of

 

Character : Derek Sullivan  – 7 BP

Derek Sullivan
M   Dex.   Con.   A    W    Res.   Skills
5    4+     6/6     3    2     3+     Lucky Hat ,  Command ,Shurefooted,tight boots

Weapons: 45. , Knife

Agent : William H. Ruters  – 5 BP

RuthersM   Dex.   Con.   A    W    Res.   Skills
5/3    5+     6/8     2    1     4+     Tough

Weapons: 45. , Knife , Shotgun, heavy West

 

Agent : Velma Rogers  – 3 BP

Velma
M   Dex.   Con.   A    W    Res.   Skills
5/5    5+     6/6     2    1     4+     Read languages

Weapons: 45. , Knife ,holy book

 

 

The lurkers Consisted of

Lurker :Cult leader   – 6 BP

Skills :  Command, Improved Command

Weapons: 22.

Lurker :Cultist  Squiggy – 1 BP

Weapons: None

Lurker :Cultist   – 2 BP

Weapons: Bolt Action Rifle

Lurker :Cultist   – 1,5 BP

Weapons: Club

Lurker :Cultist   – 1,5 BP

Weapons: Club

Lurker :Cultist   – 3 BP

Weapons: Double Barreled Shotgun

 

I rolled a scenario and got “Fight” and the Lurkers won the roll on who gets to set up first , also they won the roll on who gets to start

01

The setup was simple…the threshhold agents have to stop a group of cultists doing whatever sinister things they are up to

Turn One Lurkers

The Leader gets nominated and proceeds to nominate The cultist with the Axeman ( used as a club in this scenario), Shotgun bob ( middle) and Squiddy ( the purple guy in the lower right)

02

the cultists proceed to move in on the agentsby climbing over the wall and running towards their position

Round 1 Threshold

Derek gets nominated and uses his first action to nominate the other agents wich move towards the cultists in their first action

03

Agent Sullivan uses his second action to shoot at squiddy but misses , Const William H. Ruters uses his second action to shoot at Shotgun bob hits and wounds him, blasting him back 3 inces over the wall where his face hits the dirt as he lies on the ground in pain , but the shotgun blast was not enough to kill him yet. Agent Rogers uses her 45. to shoot as Squiddy and wounds him resulting in the cultist falling to the floor in pain ,loosing conciusness.

04

Turn 2 Lurkers

The Cultist Leader gets nominated and further nominates the two guys in the back ( at the trees)  and the guy with the club next to the house

the two cultists at the back of the gaming board use their two actions to run towards the cult leader to protect him while the one with the club uses his actions to charge at Agent Ruthers. Also the cult leader shoots at Agent Sullivan but misses

05

The Cultists messes up his attack but rolling a critical miss and Ruthers wounds him sending him down on the floor rolling a double 1 on the injury table , so the cultist is not finished yet

07

 

Turn 2 Threshold

Sullivan gets nominated and nominates the others then moves into a better position

Meanwhile agent Ruthers kills the cultist

06

he then shoots at one of the lurkers standing besides the Cult leader but misses

Agent rogers uses one cation to move into a better position and the second to shoots at one of the cultists and misses too

The cultists effected by the death of the other cultist all pass their resolve checks

 

Turn 3 Lurkers

The leader gets nominated and nominates Shotgun bob who uses his 2 actions to return to normal state , a guy with a club that uses his actions to charge at ruthers and the cultist with the bolt action rifle who shoots at the Agents but misses

He then proceeds to shoot at the agents but misses too

08

the cultist that attacked manages to hit Ruthers but is not capable of wounding him !

Turn 3 Threshold

As usual Sullivan nominates the others and then uses his second action to charge at Squiddy the cultist who still is face down in a puddle of his own blood

as a result he gets killed and removed from the table

12

This leads to The cultist with the club messing up his Resolve with a 1 cowering on the ground in a state of catatonia and Shotgun bob starting to run away !

09

Ruthers then Charges the poor cultist and kills him off and proceeds to shoot att he cult leader but misses

Also Agent Rogers  shoots but she misses two times

10

Turn 4 Lurkers

The Cult Leader nominates the two cultists that are left

Shotgun Bob stops running away and returns to battle and the cultist with the bolt action rifle takes aim at agent Rogers and shoots but she manages to take cover two times

Shotgun bob shoots at agent Sullivan and misses but uses his second action to shoot and wound him….resulting in agend sullivan getting removed with a minor injury

Also the cult leader shoots at agent

Rogers but misses her

Both agents pass their resolve checks

 

Turn 4 Threshold

without their leader the command skill is gone and this only one model could be nominated

Agent Ruthers fires his shotgun at the cult leader two times but manages to miss both times

 

Turn 5 Lurkers

 

With Agent sullivan removed from battle the cultists start a new attack The Cult leader gets nominated and nominates the others he uses his second action to shoot at agent Rogers wounding her and removing her from play

The Cultist with the bolt action rifle shoots at agend Ruthers but misses one time and he passes his cover save a second time

Meanwhile Shotgun bob shoots at Ruthers but thanks to his heavy bulletproof vest ruthers isnt effected at all

11

this leaves Ruthers to be the last man standing but he manages to pass this resolve check as well

Turn 5 Threshold

Agent ruthers uses his two actions to get some cover behind the corner of the House

13

Turn 6 Lurkers

Things are not looking good for Ruthers as the Cultists start to follow him to finish him off

Turn 6 Threshold

Agent Ruthers Moves back a bit and uses his second action to shoot at Shotgun bob but misses

14

Turn 7 Lurkers

The Lurkers move into better positions to attack and shoot at agent ruthers but do not manage to wound him even once

Turn 7 Threshold

The Lurkers realize too late that attacking a hardened police officer was a big mistake

15

Agent Ruthers shoots and kills Bob removing him from the table, leading to  The cultist with the Bolt action rifle fading and the cult leader cowering on the floor in fear

Turn 8 Lurkers

The Cult leader gets nominated and uses his action to get up and move to a better position on the board

Turn 8 Threshold

Agent Ruthers Charges the Cultist with the gun killing him

16

being the last one alive freaks out the Cult leader so much that he decites to run away in fear

The next 2 rounds were pretty boring….chasing…shooting etc

17

in the end ruthers shot down the cult leader and charged him removing him from the game

18

allthough only one threshold agent remained standing in the end i consider this one a big win because nobody got any major injuries and all agents will fully recover

 

 

 

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