Strange Aeons – Game report

So to get the rules cemented into my head  i decited to have my first game of strange aeons

 

My threshhold team consisted of

 

Character : Derek Sullivan  – 7 BP

Derek Sullivan
M   Dex.   Con.   A    W    Res.   Skills
5    4+     6/6     3    2     3+     Lucky Hat ,  Command ,Shurefooted,tight boots

Weapons: 45. , Knife

Agent : William H. Ruters  – 5 BP

RuthersM   Dex.   Con.   A    W    Res.   Skills
5/3    5+     6/8     2    1     4+     Tough

Weapons: 45. , Knife , Shotgun, heavy West

 

Agent : Velma Rogers  – 3 BP

Velma
M   Dex.   Con.   A    W    Res.   Skills
5/5    5+     6/6     2    1     4+     Read languages

Weapons: 45. , Knife ,holy book

 

 

The lurkers Consisted of

Lurker :Cult leader   – 6 BP

Skills :  Command, Improved Command

Weapons: 22.

Lurker :Cultist  Squiggy – 1 BP

Weapons: None

Lurker :Cultist   – 2 BP

Weapons: Bolt Action Rifle

Lurker :Cultist   – 1,5 BP

Weapons: Club

Lurker :Cultist   – 1,5 BP

Weapons: Club

Lurker :Cultist   – 3 BP

Weapons: Double Barreled Shotgun

 

I rolled a scenario and got “Fight” and the Lurkers won the roll on who gets to set up first , also they won the roll on who gets to start

01

The setup was simple…the threshhold agents have to stop a group of cultists doing whatever sinister things they are up to

Turn One Lurkers

The Leader gets nominated and proceeds to nominate The cultist with the Axeman ( used as a club in this scenario), Shotgun bob ( middle) and Squiddy ( the purple guy in the lower right)

02

the cultists proceed to move in on the agentsby climbing over the wall and running towards their position

Round 1 Threshold

Derek gets nominated and uses his first action to nominate the other agents wich move towards the cultists in their first action

03

Agent Sullivan uses his second action to shoot at squiddy but misses , Const William H. Ruters uses his second action to shoot at Shotgun bob hits and wounds him, blasting him back 3 inces over the wall where his face hits the dirt as he lies on the ground in pain , but the shotgun blast was not enough to kill him yet. Agent Rogers uses her 45. to shoot as Squiddy and wounds him resulting in the cultist falling to the floor in pain ,loosing conciusness.

04

Turn 2 Lurkers

The Cultist Leader gets nominated and further nominates the two guys in the back ( at the trees)  and the guy with the club next to the house

the two cultists at the back of the gaming board use their two actions to run towards the cult leader to protect him while the one with the club uses his actions to charge at Agent Ruthers. Also the cult leader shoots at Agent Sullivan but misses

05

The Cultists messes up his attack but rolling a critical miss and Ruthers wounds him sending him down on the floor rolling a double 1 on the injury table , so the cultist is not finished yet

07

 

Turn 2 Threshold

Sullivan gets nominated and nominates the others then moves into a better position

Meanwhile agent Ruthers kills the cultist

06

he then shoots at one of the lurkers standing besides the Cult leader but misses

Agent rogers uses one cation to move into a better position and the second to shoots at one of the cultists and misses too

The cultists effected by the death of the other cultist all pass their resolve checks

 

Turn 3 Lurkers

The leader gets nominated and nominates Shotgun bob who uses his 2 actions to return to normal state , a guy with a club that uses his actions to charge at ruthers and the cultist with the bolt action rifle who shoots at the Agents but misses

He then proceeds to shoot at the agents but misses too

08

the cultist that attacked manages to hit Ruthers but is not capable of wounding him !

Turn 3 Threshold

As usual Sullivan nominates the others and then uses his second action to charge at Squiddy the cultist who still is face down in a puddle of his own blood

as a result he gets killed and removed from the table

12

This leads to The cultist with the club messing up his Resolve with a 1 cowering on the ground in a state of catatonia and Shotgun bob starting to run away !

09

Ruthers then Charges the poor cultist and kills him off and proceeds to shoot att he cult leader but misses

Also Agent Rogers  shoots but she misses two times

10

Turn 4 Lurkers

The Cult Leader nominates the two cultists that are left

Shotgun Bob stops running away and returns to battle and the cultist with the bolt action rifle takes aim at agent Rogers and shoots but she manages to take cover two times

Shotgun bob shoots at agent Sullivan and misses but uses his second action to shoot and wound him….resulting in agend sullivan getting removed with a minor injury

Also the cult leader shoots at agent

Rogers but misses her

Both agents pass their resolve checks

 

Turn 4 Threshold

without their leader the command skill is gone and this only one model could be nominated

Agent Ruthers fires his shotgun at the cult leader two times but manages to miss both times

 

Turn 5 Lurkers

 

With Agent sullivan removed from battle the cultists start a new attack The Cult leader gets nominated and nominates the others he uses his second action to shoot at agent Rogers wounding her and removing her from play

The Cultist with the bolt action rifle shoots at agend Ruthers but misses one time and he passes his cover save a second time

Meanwhile Shotgun bob shoots at Ruthers but thanks to his heavy bulletproof vest ruthers isnt effected at all

11

this leaves Ruthers to be the last man standing but he manages to pass this resolve check as well

Turn 5 Threshold

Agent ruthers uses his two actions to get some cover behind the corner of the House

13

Turn 6 Lurkers

Things are not looking good for Ruthers as the Cultists start to follow him to finish him off

Turn 6 Threshold

Agent Ruthers Moves back a bit and uses his second action to shoot at Shotgun bob but misses

14

Turn 7 Lurkers

The Lurkers move into better positions to attack and shoot at agent ruthers but do not manage to wound him even once

Turn 7 Threshold

The Lurkers realize too late that attacking a hardened police officer was a big mistake

15

Agent Ruthers shoots and kills Bob removing him from the table, leading to  The cultist with the Bolt action rifle fading and the cult leader cowering on the floor in fear

Turn 8 Lurkers

The Cult leader gets nominated and uses his action to get up and move to a better position on the board

Turn 8 Threshold

Agent Ruthers Charges the Cultist with the gun killing him

16

being the last one alive freaks out the Cult leader so much that he decites to run away in fear

The next 2 rounds were pretty boring….chasing…shooting etc

17

in the end ruthers shot down the cult leader and charged him removing him from the game

18

allthough only one threshold agent remained standing in the end i consider this one a big win because nobody got any major injuries and all agents will fully recover

 

 

 

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